World  is  getting  Compact.  Yes,  Compact.  There  was  once  a  time  when  there  were  big  telephones  and  then  came  mobile  phones  which  were  compact  and  afterwards  came  smartphones  which  were  more  compact.  But  question  is  what  next? 
Well,  the  next  stage  would  be  more  compacter  than  today’s  compact  smartphones.  The  next  stage  would  be  of  "Augmented  Reality  (AR)" which  would  provide  an  experience  like  never  before.  As  just  with  the  help  of  some  gadgets  like  specs,  we  would  be  able  to  utilize  the  features  of  today’s  smartphones  into  thin  air  and  much  more.  It  would  help  us  to  unite  the  virtual  world  of  computers  with  the  real  world.
                             
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  Augmented  Reality  is  sure  to  transform  the  world.  Just  how  drastically  will  only  become  clear  in  the  coming  months  and  years,  but  big  companies  are  already  using  it  to  great  effect,  and  investing  heavily  in  this  relatively  new  technology  to  create  new  experiences  for  the  users,  particularly  in  the  video  game  industry.  The  headsets  are  yet  to  be  as  ubiquitous  as  smartphones,  tablets,  or  even  smart  watches,  but  that’s  to  be  expected  when  the  tech  is  still  so  young,  with  some  iteration  yet  to  be  launched.  The  manufactures  of  the  headsets  for  AR  are  huge,  though,  which  is  giving  marketers  the  confidence  to  invest  in  using  the  tech  as  a  potential  advertising  tool.
 
There  is  another  field  similar  to  this  one,  which  is  "Virtual  Reality  (VR)".  Here  also  one  interacts  with  another  reality,  but  by  fully  immersing  in  it.  Due  to  which  many  of  the  IT  experts  have  shown  their  dislike  or  lesser  confidence  with  virtual  reality  as  compared  to  augmented  reality  where  some  of  the  augmented  reality  objects  are  shown  in  real  world  in  a  manner  that  the  user  is  able  to  fully  utilize  all  the  best  features  from  both  the  worlds. 
Some  brands  have  already  used  this  to  great  effect,  making  things  seem  truly  interactive  and,  well,  real.  This  in  itself,  is  impressive,  and  like  VR,  really  immerses  the  user.  What  makes  it  potentially  more  interesting  is  that  one  is  able  to  enjoy  the  daily  courses  of  his  life  in  a  more  excited  manner.  In  this  mix  world,  one  is  able  to  manipulate  and  play  with  the  space  around  him.
                                Some  of  its  impacts  on  following  markets :  
                               
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